

I aim to give you, the player, that sense of adventure and the unknown once more. File credits: Please see the credits section on the bottom of the page!.Asset use permission in mods/files that are being sold: You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission: You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission: You are not allowed to convert this file to work on other games under any circumstances.Permission of modification: Must have my permission before use or to modify the files or improve it.You have to ask them for the permissions to use their assets.

Other user’s assets: Some assets in this file belong to other authors.(Optional) You won’t benefit from SVE characters’ phone drama if you don’t play using SVE I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent

(And of course all the mods required to run SVE)
#Stardew valley save editor change pet mod
This mod prevents all of the custom grass from dying in winter (Framework Mod) This mod loads the custom maps (Framework Mod) Allows Json Assets to function correctly (Framework Mod) SMAPI is required for any of this to work (Framework Mod) Required for certain maps to function correctly (Framework Mod) Allows the addition of new weapons, fish, and objects (Framework Mod) This mod allows custom forage locations to function (Framework Mod) Required for Json Assets to function. (Framework Mod) This mod allows SVE to load into SMAPI
